Where does 3D entertainment end and the rest of 3D innovation begin?
How do you draw the line between entertainment and non-entertainment uses? Who drives the innovation? Does industry get its inspiration from cinema and gaming, or is the entertainment business merely exploiting the technological advances made by the manufacturing industry?
Personally, I was drawn in by the moderator’s first question to the panel: “Why bother with the non-entertainment application of 3d? Isn’t that boring? Isn’t that dumb?”.
The panel session was called:
3D: Beyond entertainment
It was held on May 19, 2011 at the Metro Toronto Convention Centre
The conference where the panel was held was called:
It was held as part of and event run by the Ontario Centres of Excellence (OCE) called:
The panel discussed the uses of 3D imagery outside the entertainment industry.
These uses include cartography, flight simulation, medical imaging, endoscopy, machine vision and general visual communications.
The panel comprised:
The TED video below was the one mentioned in the Q & A at the end: