Are robots with analog AI the future?
Digital brains are just too big, slow and unreliable to interact seamlessly with the fast-moving natural world. Human interaction may be the only phenomenon slow enough to make digital look impressive
What’s it like writing story-worlds for others to inhabit and shape?
Job titles like ‘interactive storyteller’ or ‘narrative designer’ do little to convey the joys and nightmares of today’s videogame writing experience: we’ve found writers eager to share an inside perspective
What is soft robotics?
Solutions to just about every hard engineering problem in robotics can be found in the biology of animals, where nature seems to be telling us to ‘take a softer approach’
Probing the innovation management implications of iconic ex-Valver Ellsworth’s ejection
Promoting Valve’s quirky employee handbook as a manifesto for unfettered workplace creativity set Gabe Newell on a collision course when he hired the legendary geek goddess
Why not bake augmented reality into your hardware startup?
Start looking for ways to ‘transcend physical user experiences’ by liberating your device’s mobile app from the constraints of the real world
The switch from doing jobs to starting startups: will we even notice?
Could our increasingly online lifestyles morph smoothly into self-employment if today’s culture of ’employee-based careers for all’ gradually fades into oblivion?
Viewing the TV implications of Steam from 50,000 feet
Google TV, Apple TV, Facebook TV, Netflix, you need to watch your backs. A more ‘socially optimised consumer experience’ may give Valve’s Steam an unbeatable edge over other contenders for tomorrow’s TV
The intensifying innovation debate about mental diagnosis
The long-awaited update to the clinician’s guidebook DSM-V was released on May 18th, affecting mental healthcare for billions worldwide. How well is it keeping up with the latest developments in science, technology and ideas?