Are robots with analog AI the future?
Digital brains are just too big, slow and unreliable to interact seamlessly with the fast-moving natural world. Human interaction may be the only phenomenon slow enough to make digital look impressive
What’s it like writing story-worlds for others to inhabit and shape?
Job titles like ‘interactive storyteller’ or ‘narrative designer’ do little to convey the joys and nightmares of today’s videogame writing experience: we’ve found writers eager to share an inside perspective
Why some science fiction phones are still science fiction
Why the dream of a mobile with a huge slide-out screen is still just a dream
Probing the innovation management implications of iconic ex-Valver Ellsworth’s ejection
Promoting Valve’s quirky employee handbook as a manifesto for unfettered workplace creativity set Gabe Newell on a collision course when he hired the legendary geek goddess
The switch from doing jobs to starting startups: will we even notice?
Could our increasingly online lifestyles morph smoothly into self-employment if today’s culture of ’employee-based careers for all’ gradually fades into oblivion?
Viewing the TV implications of Steam from 50,000 feet
Google TV, Apple TV, Facebook TV, Netflix, you need to watch your backs. A more ‘socially optimised consumer experience’ may give Valve’s Steam an unbeatable edge over other contenders for tomorrow’s TV
The intensifying innovation debate about mental diagnosis
The long-awaited update to the clinician’s guidebook DSM-V was released on May 18th, affecting mental healthcare for billions worldwide. How well is it keeping up with the latest developments in science, technology and ideas?