What’s wrong with the pictures in our heads?
Whatever’s going on in our imagination, we tend to think of it as being like ‘movies’ that we ‘watch’, but this description isn’t doing justice to the way that imagery really works in our minds
The contest for your living room gathers Steam
Apple TV, Google TV and let’s not forget Facebook, Amazon, Microsoft or Sony. Here at the iij, our money is on someone else.
Cultural literacy education theory humbled by games culture
A fashionable return to 19th century teaching methods is being challenged by astonishing findings on the impact of online games culture upon ‘hopeless’ struggling learners
Building systems that can solve tougher problems
To achieve this, a system (involving people and machines) should be constructed so that it can ultimately, in some relevant ways, become ‘smarter’ than any of its individual (human) participants
Gamification isn’t enough: we’re missing something big here
Using the dynamics of games as a way of improving engagement in such things as work, marketing and education shows great promise, but something relevant that gamers do is being ignored