12 things wrong with educational games
It’s just a list, it’s probably way too harsh and uncompromising, so educational developers, I know you care: please don’t take it personally, let’s just start making a bit more progress towards putting these things right
Is video content heading for the holodeck?
It’s time to ask whether recent technological advances should make us revisit some long-abandoned dreams about interactive content
The contest for your living room gathers Steam
Apple TV, Google TV and let’s not forget Facebook, Amazon, Microsoft or Sony. Here at the iij, our money is on someone else.
Neurologist pivots to schoolteacher, then to teaching teachers neuroscience
She was seeing a 5 to 10x spike in teacher referrals for students with epilepsy, ADHD and OCD symptoms: mysteriously, those symptoms failed to show up outside the classroom. Did they come from changes to teaching methods? What she found made her switch careers, twice
Gamification isn’t enough: we’re missing something big here
Using the dynamics of games as a way of improving engagement in such things as work, marketing and education shows great promise, but something relevant that gamers do is being ignored
Emotion: the new weapon of choice for experience designers?
Could it be true that we’ve finally mastered the art of controlling users’ emotions? This talk by a design consultant claims that this is what their research has made possible
Who IS this guy?
Never heard of Oliver Kreylos? You will. He’s just transformed the Kinect from a hands-free game controller into a holographic camera. The demo blew many minds, quickly getting a million YouTube hits. He didn’t think it was that impressive: check out what he’s working on now