A new name for gamification
The current term cunningly implements its own strategy: it conveys trivialisation to the uninitiated, conveniently excluding the ignorant and preserving its power for the enlightened few
Teaching design thinking through gamification
We know we’re creating problems that the next generation will be left to fix, so the least we can do is to give them the skills to fix them, and yet we’re still failing on a grand scale. The good news is that we’re discovering new ways to help them work out how to do this for themselves.