Reverse gamification
Puzzles are (deliberately) bad user interfaces. We’re told to love the look of things which have ‘invisible’ interfaces, because designers love simplicity. Hide those countless features, make it look simple. But this turns things into games with hidden rules. Not everyone wants to play.
Rather go blind? UI enables user to EXCEED his sighted efficiency
Justin Romack’s demo has to be slowed down quite a bit for us sighted folks watching the video
Underwhelmed by interfaces? Want to see what’s coming next?
Spielberg’s ‘Minority Report Interface’ guru tells us all what he’s been working on