The Innovation Investment Journal

Biotech, Europe, Global View, Innovation & Strategic, Nanotech, Private Equity & Venture Capital, Startups, ...

Where does 3D entertainment end and the rest of 3D innovation begin? 

How do you draw the line between entertainment and non-entertainment uses? Who drives the innovation? Does industry get its inspiration from cinema and gaming, or is the entertainment business merely exploiting the technological advances made by the manufacturing industry?