Why some science fiction phones are still science fiction
Why the dream of a mobile with a huge slide-out screen is still just a dream
Probing the innovation management implications of iconic ex-Valver Ellsworth’s ejection
Promoting Valve’s quirky employee handbook as a manifesto for unfettered workplace creativity set Gabe Newell on a collision course when he hired the legendary geek goddess
The switch from doing jobs to starting startups: will we even notice?
Could our increasingly online lifestyles morph smoothly into self-employment if today’s culture of ’employee-based careers for all’ gradually fades into oblivion?
Viewing the TV implications of Steam from 50,000 feet
Google TV, Apple TV, Facebook TV, Netflix, you need to watch your backs. A more ‘socially optimised consumer experience’ may give Valve’s Steam an unbeatable edge over other contenders for tomorrow’s TV
The intensifying innovation debate about mental diagnosis
The long-awaited update to the clinician’s guidebook DSM-V was released on May 18th, affecting mental healthcare for billions worldwide. How well is it keeping up with the latest developments in science, technology and ideas?
Lean Startup Methodology, Critical Design Theory: Separated at birth?
Lean startups use wild speculations about imaginary products to start conversations with customers aimed at eliciting real requirements. Critical Design aims to make things which provoke enlightening responses. Snap?
The post-screencast era
Screencast videos are almost all painfully harder to watch than they need to be: here’s our top 5 suggestions for making screencasts infinitely more watchable, mostly just by adding a little bit of post-production.
Turning churnalism back into journalism
Covering an innovation story? Re-hashing a press release may be better than nothing, but doing it whilst maintaining full disclosure and explicitly adding your own specialist perspective? Journalism!