Stand by: this is a platform alteration announcement
Due to an incident involving the wrong kind of interface design, all services by Apple, Google, Facebook and Microsoft will be subject to change without notice. We apologise for any inconvenience this may cause
The other six: VR hardware projects funded on KickStarter
Apart from the Oculus Rift, there are currently six other Virtual Reality hardware projects that have been successfully funded through KickStarter
What’s wrong with the pictures in our heads?
Whatever’s going on in our imagination, we tend to think of it as being like ‘movies’ that we ‘watch’, but this description isn’t doing justice to the way that imagery really works in our minds
Usability is utterly broken
The last time it was declared broken, it was Web browsing behaviour that totally invalidated ‘traditional’ usability testing: this was soon fixed with new metrics, but now there’s another elephant in the usability lab
On the Internet of Bits and Pieces, “just works” won’t be good enough
Yesterday’s light switch just works. Dark? Click. Light! Today, ‘Just works’ is lame. I want things that can see, hear, remember and tell me what they’re doing. In fact, I want anything with a switch on it to be able to do whatever I want, maybe even before I know I want it to do it
Why not bake augmented reality into your hardware startup?
Start looking for ways to ‘transcend physical user experiences’ by liberating your device’s mobile app from the constraints of the real world
Lean Startup Methodology, Critical Design Theory: Separated at birth?
Lean startups use wild speculations about imaginary products to start conversations with customers aimed at eliciting real requirements. Critical Design aims to make things which provoke enlightening responses. Snap?
Rescuing serious journalism by productively reducing it to mindless fun
Few news editors would claim that they are not an endangered species, so even the most whimsical-sounding ideas are no longer quite so easily dismissed as being irrelevant or unnecessary
Science shows that self-discipline taxes the soul
We wisely use our ‘self-restraint muscle’ to get things done, but research shows that even exercising it just a little bit can turn the most robust of minds into momentary marshmallow
Coming soon to a learning experience near you: metacognitive strategies
Counter-intuitive way of reducing unnecessary pressure on students? Stop telling them how easy it’s going to be.
Nine 3D printer startups have been funded on KickStarter
Hardware crowdfunding successes from under a thousand to well over half a million dollars
10M die every year, just begging for better diagnostics
Cheaply improving diagnosis in the developing world has an impact which is simply staggering. There’s a vast backlog of breakthrough science and technology waiting to be applied
Building systems that can solve tougher problems
To achieve this, a system (involving people and machines) should be constructed so that it can ultimately, in some relevant ways, become ‘smarter’ than any of its individual (human) participants
Nomination For the 2012 Infinitely Improbable Pivot Award
And you thought AirBnB’s Chesky’s early switch into repackaging breakfast cereals which he eventually had to eat in order to survive would clinch it? Nope. Not improbable enough.
Is blaming PowerPoint really just “shooting the messenger”?
It turns out that claims of causing “Death by PowerPoint” may conceal a far more pernicious offense: our unpardonable ignorance of how human attention actually works
Reverse gamification’s next big test? Windows 8 Metro
Here’s concrete proof that Windows 8 is a puzzle that its intended users cannot solve unaided. Reverse gamification suggests that ultimately, this fact probably won’t make the slightest difference to its prospects for success
Puzzles are (deliberately) bad user interfaces. We’re told to love the look of things which have ‘invisible’ interfaces, because designers love simplicity. Hide those countless features, make it look simple. But this turns things into games with hidden rules. Not everyone wants to play.
iij top 20 upcoming innovation books for 2012
There’s a growing interest in introducing an entrepreneurial approach to innovation, whether its happening inside or outside the established organisation
Yes folks, it’s artificial artificial artificial intelligence
This is about using what The Economist calls artificial artificial intelligence (like Mechanical Turk, which uses people as artificial computers) to enhance (artificially intelligent) machine vision
Metagamification in Minecraft
Just trying to describe why over two million viewers think this frivolous-looking video is jaw-dropping will inevitably come out sounding like gobbledygook to all but those who already fully appreciate the sensational breakthrough it represents
No, it wasn’t “touch” that Jobs saw in that first demo
Touch screens had already been around for ages on that day in 2005. He was well aware that if you had just put one on a phone, it wouldn’t have been worthy of the Apple logo
What do we really know about startup acceleration mentoring?
Investors treat ‘startup founders entrepreneurial inexperience’ as an occupational hazard. Accelerators ‘parachute-in’ entrepreneurial experience in the form of ‘startup acceleration mentors’. Isn’t it time to ask some big questions about this?
The new iij top 20 upcoming lean books
At least five of these forthcoming titles major on a healthcare or safety aspect, illustrating just how far this particular management approach has come from its original niche
Just before the Mac is born, a strange request from Steve Jobs
He asked some industrial designers to come up with something that was “Bob Dylan songs”. His cryptic demands have been described as ‘intentionally unreasonable’. But maybe that’s why they worked
Failure to prepare users: why is this still happening?
From the ‘this shouldn’t be innovation, but unfortunately…’ department. You need to be able to answer all of these questions. Don’t wait for the users to ask them
What are video games turning us into?
Monsters, zombies, heroes or villains: which of these will we become if video games turn out to be shaping the character of future generations?
How do great design thinkers define innovation?
‘Nobody should claim to be doing innovation’ already sounds like a pretty shocking proposition, but it soon becomes clear that conventional ideas are the last thing to expect from the conversation captured in this extraordinary video
Dyslexia and a PhD
Die-hard sceptics still regarding it as little more than a convenient excuse for a lack of interest in or dedication to study may be surprised by this video, which reflects impressive academic achievement in a discipline which simultaneously challenges, derives value from and provides support for the cognitive distinctiveness that dyslexia represents
A new name for gamification
The current term cunningly implements its own strategy: it conveys trivialisation to the uninitiated, conveniently excluding the ignorant and preserving its power for the enlightened few
Time for a twist in the ARM story?
Instead of fanning the flames at the bonfire parties regularly held all over Cambridge to celebrate the outstanding achievements of chip designer ARM holdings, perhaps it’s time to splash on just a little cold water
The future of apps is not apps: it’s nanoplatforms
They look like apps but they’re really stealth development tools which give your customers the ability to build themselves their own app for your service
Teaching design thinking through gamification
We know we’re creating problems that the next generation will be left to fix, so the least we can do is to give them the skills to fix them, and yet we’re still failing on a grand scale. The good news is that we’re discovering new ways to help them work out how to do this for themselves.
From the ‘highly influential videos you’ve never seen’ department
Before the current mainstream recognition of ‘gamification as a business strategy’, these issues were rarely taken seriously by outsiders. Now that we’re all interested, these videos are an utter revelation, even to many insiders
The iij Top Ten Upcoming Mobile Innovation Books
Surprisingly, we had the opposite problem to our usual one with this category: this time we were not quite as inundated with contenders
Game-changing technology, no venture capital
Tractors, farm equipment, built at around one eighth the cost. Industrial equipment too. Superior design. Handmade quality. Problem? Investment. Solve it, and Jakubowski becomes a household word. That might just happen anyway.
iij haunted by epic discovery failure
For some unfathomable reason, we’ve never covered anything on games design luminary Will Wright, and if that wasn’t bad enough, we never even knew that his latest major project wasn’t even a game.
How can we work like designers when we create business models?
Googlers get taught how to think more creatively about exploring business models. We mere mortals can sit and watch while guru Alex Osterwalder talks us through the ideas in his bestselling book
iij Top Ten Startup Weekend Videos
I had to work my way through an enormous number of clips to put this together, but I still only scratched the surface. I had to do it now, because soon, there are going to be just too many to even attempt this with any sense of purpose.
Is the whole lean startup thing really nothing more than UX?
If you’re thinking: “Aha! at last, a lean startup skeptic! I always suspected all that MVP and pivot stuff was really just snake oil!” then this video is for you. But buckle up, you’re in for a bumpy user experience
The iij top 20 upcoming design books for innovators
These titles are at the leading edge of thinking about where design and innovation meet. Not just in predictable design territory, such as consumer products or web and mobile apps, but also in such diverse fields as cultural development, physiological experience analysis and architectural kinetics
Sneak preview of MIT research into robot humanisation
Can we build robots that can be taught in the same way that humans teach each other? That’s not how we teach robots now. Is this the way to make robots more useful in natural disasters?
Rethinking space on earth: NASA and sustainable buildings
The Mars Rovers, Opportunity and Spirit’s mission planning software contributed to the technologies which were developed for this mind-bogglingly ambitious building project, producing what may be the most sophisticated environmental control system on the planet.
Emotion: the new weapon of choice for experience designers?
Could it be true that we’ve finally mastered the art of controlling users’ emotions? This talk by a design consultant claims that this is what their research has made possible